Hey everyone! I’ve been reading about why big international game studios sometimes fail when entering the Indian market, and honestly, it’s more complicated than I thought. I found this article: https://businessconnectindia.in/why-global-game-studios-fail-in-india/, and it explains things like cultural differences, pricing issues, and how player preferences are very different compared to Western markets. I remember when a few global titles launched here and just didn’t gain traction, even though they were huge elsewhere. Do you think it’s mostly about understanding the audience, or are there deeper problems involved?
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Just came across this thread and it’s actually pretty interesting. Even outside gaming, you see companies struggling when entering new markets because habits and expectations are different. It’s not just about translating content — it’s about understanding how people actually use products in their daily lives. Makes sense that games would face the same challenge, especially in such a unique and fast-growing market.